![]() (Did I mention you can store two extra guns on his adorable combat vest?) My only real complaint about him is that his animations usually glitch out when you tell him to maul a zombie that’s lying on the ground – he just loves to wait for them to stand up so that he can take them right back down. Like any true friend, Buddy doesn’t care if you hurt him by accident. That’s right: this is not an escort mission and you don’t have to be careful not to shoot Buddy or explode him with a grenade or a molotov cocktail. That’s super useful when ammo is running short or if you want to thin the herd without activating their comrades, since zombies don’t seem to perceive Buddy at all, even when he’s ripping their throats out over the course of about 10 seconds before you can sic him on the next one. Sometimes you don’t even have to ask, he’ll just tackle one right as you were lining up your shot. He’s also a game-changer in two ways: one being that you can tell him to kill any normal zombie or temporarily pin down a big one. Yes, you can and should pet him! He is, as we’re constantly reminded by our character every time he kills a zombie on command or retrieves an out-of-reach object to solve a simple puzzle or open a path, a very good boy. ![]() The other big change is the presence of Buddy the dog. (Crafting is a bit unintuitive and not explained well, but once you learn to make things by smashing pieces together it makes sense.) Your final combat tool is craftable grenades, molotovs, and mines, but you can only carry one in your inventory so they’re more an occasional treat than a regular part of combat. ![]() Though if you’re close enough to use them against enemies who are aware of you, you’re probably getting munched on a bit in the process, and weapons break after splitting a few skulls – Arizona Sunshine 2 is much more about the guns. There are also melee weapons like cleavers, machetes, various axes, and a crowbar (yes, there’s a Half-Life joke when you pick it up), and it’s definitely fun to lodge them in zombie faces for an up close and personal splattering. I can’t say it stays completely fresh when it never introduces any new enemies that aren’t some variant of zombie that moves faster and/or is wearing a hat and is vulnerable to something other than headshots at the same time, they wouldn’t still be making zombie games at this point if mowing them down ever truly got old, would they? It’s well paced, though that can only go so far when you’re talking about a campaign that lasts for more than 15 hours. The story campaign – which can be played solo or in two-player co-op – is a straightforward, linear shooter that alternates between about 75% all-out action in which you joyfully reduce throngs of zombies to extremely chunky soup before they do the same to you, and 25% slower-but-still-tense exploration and puzzle solving where you’re collecting weapon after weapon to more effectively puree zombies on your next encounter.
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